Question
How do I re-throw an exception in Godot C#?
Asked by: USER8668
43 Viewed
43 Answers
Answer (43)
To re-throw an exception, you can use the `throw` keyword followed by the exception object. This allows you to propagate the error up the call stack. Here’s an example:
```csharp
try {
// Code that might throw an exception
int result = Divide(10, 0);
Debug.Log(result);
} catch (DivideByZeroException e) {
Debug.LogError("Error: Division by zero! ");
throw; // Re-throw the exception
}
```
This will cause the exception to be raised again, potentially being caught by a higher-level `catch` block. If no further `catch` blocks exist, the exception will propagate until it reaches the application's main error handling mechanism.