How do I re-throw an exception in Godot C#?

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Grade: Education Subject: Support
How do I re-throw an exception in Godot C#?
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To re-throw an exception, you can use the `throw` keyword followed by the exception object. This allows you to propagate the error up the call stack. Here’s an example: ```csharp try { // Code that might throw an exception int result = Divide(10, 0); Debug.Log(result); } catch (DivideByZeroException e) { Debug.LogError("Error: Division by zero! "); throw; // Re-throw the exception } ``` This will cause the exception to be raised again, potentially being caught by a higher-level `catch` block. If no further `catch` blocks exist, the exception will propagate until it reaches the application's main error handling mechanism.