Are there specific game engines or types of software particularly prone to 'fatal error voice' issues?

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Grade: Education Subject: Support
Are there specific game engines or types of software particularly prone to 'fatal error voice' issues?
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While not exclusive to any particular engine or software, complex games with sophisticated or resource-intensive audio engines, or applications pushing system resources to their limits, can sometimes exhibit such issues. Early access titles, heavily modded games, or software with known memory leaks or suboptimal resource management might also be more susceptible. Applications relying on older or less optimized audio APIs could also be more prone to conflicts leading to a 'fatal error voice' compared to those utilizing modern, stable interfaces.